One of the biggest concerns in Act 2 is something that, in most levels, you never even really have to think about: time. Here, you just need to use good timing and patience. The worst ones are where a series of fans are holding you in the air, but groups of bumpers above them are pushing you back. If you're on the ground, use the opposing directional buttons to try and maintain control, or to jump your way out of it. As is common with all the best 'bouncy zones', there are an awful lot of cases where you'll be bouncing back and forth between objects, desperate to get out and progress onward, and this is despite its speedier-than-usual level design.